You can play it in your browser here. Let me know what you think in the comments. I’m still working on adding updates – namely touchscreen controls. The random generation for levels and weapons is inspired by Diablo.
My internet’s been broken the past few weeks, which is why I haven’t uploaded a version with music. Hopefully that will change soon. 🙂
I added two new horror stories! AMETHYST 2.0 “Safe Version” was a strange idea I’ve had for a while. The premise itself read interestingly, but I could never figure out how to approach it from any of the main character’s perspectives. So I ultimately just took the original premise, edited it a bit and presented it as classified information from some secret agency.
I repeated this formula to some extent with AMETHYST 3.0 “Leon’s Story”. It’s a concept that’s been bothering me for a while, regarding how to express it. The connecting theme in the AMETHYST series so far seems to be ouija boards and alternate identities. I know this version doesn’t make a lot of sense and probably reads like a David Lynch script. But I may revisit the idea later.
“Ouroboros” is my shortest story so far, at only 667 words. It was originally the premise for a video game – the text would have been given in bits as you progressed.
I also added a new angel story called “The Rebirth of Raphael”, which I wrote back in May. I was planning to write more stories in this world and it just hasn’t happened yet.
I’m currently working on AMETHYST 1.0 “Corrupt Version” and a few secret stories, so look forward to those!
Year End Summary
2016 has been a pretty good year for me. I released three games this year. I released my first game that runs in a browser. I released my first game with “infinite replayability”. I finally finished a platformer I started +6 years ago.
I tackled procedural music generation for the first time in Seraphim Automata. I made a small music tool that lets you generate music with Conway’s Game of Life. I released a music tool that lets you explore microtonality in your browser.
I also translated one of my games into 7 languages.
I discovered this earlier this year, on a Chinese website that pirates my game. The fact that my game has been pirated at all still intrigues and amuses me a bit. I always wanted to see that game in kanji, so it’s ironic but fitting.
I’ve done everything I’ve wanted with game design so far, so I feel comfortable taking a long break. I’m looking forward to GMS 2 coming out. I have no concrete plans for any new projects unless I collaborate with a visual artist.
I’m hoping when I return to game development, I’ll be working with a radically different artistic style than these games. It doesn’t have to be an “art game”, but I would like to make something more avant-garde. Or at least more modern.
On the other hand, I’ve fallen pretty far behind with music. I’ve barely written anything since last year. So that will be my main focus for 2017. 🙂
Looking for Pixel Artists
If you want to collaborate on a future project, feel free to contact me. If you’re a pixel artist or a game developer that uses Game Maker Studio, I would love to work with you!