My Presskit, GMS2 and Steam +More Game Trailers

I’ve finally got my presskit together! I’m quite proud of it. It’s on github here. https://dylanfranks.github.io/

It currently covers all my games and music software. I won’t have much more to add until I start a new game project. And who knows when that will be.

 

Trailers

Here are some new videos of Seraphim Automata 2. πŸ™‚ This one shows the game generating elaborate piano melodies in 7/8.

 

This one shows a marimba playing in 10/8.

 

This one shows a harp playing in 4/4.

 

And this one show the autoplay feature, which goes on forever. πŸ˜›

 

Here’s a Gosper glider gun generating music in Celody Life. I updated the software with a larger grid, pause and mute buttons, and more tempo options. The larger grid is nice because obviously now you can make larger structures and see how they β€œsound”. I may update this again in the near future.

 

Game Maker Studio 2

I’m surprised Game Maker Studio 2 is out of beta when it clearly needs a lot more work. The deprecation of certain ubiquitous functions really kills my enthusiasm for the new software – specifically instance_create() and draw_background(). Transferring my old work would honestly be too much of a pain. I’m better off continuing in β€œGMS1”, as it’s now known.

And the only reason I prefer that over Game Maker 8 or older versions is simple – dark mode is easier on my eyes and allows me to work longer. It’d also be cheaper to just upgrade exports for GMS1 than buy GMS2 – Linux export is the only one I still want to get and haven’t. My experience with making games for Android tells me iOS would just be a pain to work with.

The new work space also looks really weird. A bit too much like Unity. I’ll admit what they’ve done with GM’s image editor is impressive. But that can always be substituted with another image editor like Aseprite. You can do plenty with the image editor in GMS1 anyway.

 

End of Steam Greenlight

Steam Greenlight shutting down was quite a shock, but also a huge relief in a way. It means I don’t have to deal with their toxic community to get on the platform – if Steam Direct has a reasonable fee. If not, fuck them. There are other distributors.

Jim Sterling deserves the most credit for continuing to say β€œNo, this is not okay, and don’t accept this as being okay.β€œ I may miss his series of Steam lowlights – but for every one hilarious game he covers, there are 10-20 that are just appalling.

I hate the way Steam has shaped the game community for worse with their utter disregard for quality control. Valve has lowered the bar too much with their storefront of trash games. I hope this is the year we recover from tactless joke simulators, meme games, scatological humor, and all the other plagues that fester in Steam’s catalogue.

I’m obviously setting my expectations for other people too high, but we’ll see. I’m not too concerned about PC distribution at the moment, as I’ve been experimenting with porting my games to HTML5.

 

Dev Blog Incoming

This blog turned quite sour, sorry about that. I will write about the updates I’ve made to Iridescent Crown in the next blog, once I’ve compiled some new trailers. Here’s a shot of the updated version.

 

You can find more screenshots on the presskit. πŸ™‚ Till next time.

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About Dylan Franks

My name is Dylan Franks, and I'm a game designer and musician. I grew up in Birmingham, Alabama. View all posts by Dylan Franks

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