Tag Archives: android

My Presskit, GMS2 and Steam +More Game Trailers

I’ve finally got my presskit together! I’m quite proud of it. It’s on github here. https://dylanfranks.github.io/

It currently covers all my games and music software. I won’t have much more to add until I start a new game project. And who knows when that will be.

 

Trailers

Here are some new videos of Algorithm for Angel Wings. πŸ™‚ This one shows the game generating elaborate piano melodies in 7/8.

 

This one shows a marimba playing in 10/8.

 

This one shows a harp playing in 4/4.

 

And this one show the autoplay feature, which goes on forever. πŸ˜›

 

Here’s a Gosper glider gun generating music in Celody Life. I updated the software with a larger grid, pause and mute buttons, and more tempo options. The larger grid is nice because obviously now you can make larger structures and see how they β€œsound”. I may update this again in the near future.

 

Game Maker Studio 2

I’m surprised Game Maker Studio 2 is out of beta when it clearly needs a lot more work. The deprecation of certain ubiquitous functions really kills my enthusiasm for the new software – specifically instance_create() and draw_background(). Transferring my old work would honestly be too much of a pain. I’m better off continuing in β€œGMS1”, as it’s now known.

And the only reason I prefer that over Game Maker 8 or older versions is simple – dark mode is easier on my eyes and allows me to work longer. It’d also be cheaper to just upgrade exports for GMS1 than buy GMS2 – Linux export is the only one I still want to get and haven’t. My experience with making games for Android tells me iOS would just be a pain to work with.

The new work space also looks really weird. A bit too much like Unity. I’ll admit what they’ve done with GM’s image editor is impressive. But that can always be substituted with another image editor like Aseprite. You can do plenty with the image editor in GMS1 anyway.

 

End of Steam Greenlight

Steam Greenlight shutting down was quite a shock, but also a huge relief in a way. It means I don’t have to deal with their toxic community to get on the platform – if Steam Direct has a reasonable fee. If not, fuck them. There are other distributors.

Jim Sterling deserves the most credit for continuing to say β€œNo, this is not okay, and don’t accept this as being okay.β€œ I may miss his series of Steam lowlights – but for every one hilarious game he covers, there are 10-20 that are just appalling.

I hate the way Steam has shaped the game community for worse with their utter disregard for quality control. Valve has lowered the bar too much with their storefront of trash games. I hope this is the year we recover from tactless joke simulators, meme games, scatological humor, and all the other plagues that fester in Steam’s catalogue.

I’m obviously setting my expectations for other people too high, but we’ll see. I’m not too concerned about PC distribution at the moment, as I’ve been experimenting with porting my games to HTML5.

 

Dev Blog Incoming

This blog turned quite sour, sorry about that. I will write about the updates I’ve made to Iridescent Crown in the next blog, once I’ve compiled some new trailers. Here’s a shot of the updated version.

 

You can find more screenshots on the presskit. πŸ™‚ Till next time.


NanoTone Synth, Celody Life

NanoTone Synth

NanoToneSynthSmall

Download it here!

This has been my big project for the summer – my first music making tool for HTML5 and Android. This software allows you to play music in any temperament up to 240-TET. You can use this to tune a guitar in 24-TET to play quarter tones, for example. You can compare any temperament to 12-TET, to see which has more accurate perfect fifths, major thirds, etc. You can also use this to compare the accuracy of 7 and 11-limit harmonies.

I want to add more features but since microtonality is such a niche in the music realm, it’ll depend on what feedback I get. I’m really just glad to see that it works on a touchscreen. I’m sure the next tool I make will be more universally applicable for musicians. It may involve guitar.

 

Celody Life

celodysmall

Download it here!

I spliced together the keyboard code from Seraphim Automata and the code for the Game of Life. The result was this tool that lets you generate music with cellular automata. I was disappointed that the program doesn’t run in HTML5, but I’m glad the idea works. I don’t have anything else to add to it, but I do plan to use the Game of Life again in the future. πŸ™‚

 

The Death of Serious Journalism

John Oliver’s video on the changing landscape of journalism really resonated with me. This is been a really depressing year for serious news, starting with the end of Al Jazeera America back in April. They were the only major news outlet that would open with the civil war in Syria, every day. They covered human trafficking, global hunger, climate change, so many important topics that aren’t discussed enough.

The fact that seems shocking just shows how little “news” we really expect from news organizations these days. I tried to replace Al Jazeera with CNN and MSNBC, but that just doesn’t work. This entire election year has turned into Maleficent vs. Voldemort.

I really hope Larry Wilmore and his crew move on to better places now that the Nightly Show is being cancelled. Mike Yard, Ricky Velez, Holly Walker, Rory Albanese, Robin Thede, Grace Parra, Jordan Carlos, Francesca Ramsey – all great comedians. The Nightly Show have gone out of their way to cover #BlackLivesMatter, Flint Michigan, and so many other issues being ignored by major news outlets (including The Daily Show). And Comedy Central are replacing their most serious news show with @midnight, which is a total insult.

Between this and claiming Stephen Colbert’s alter ego as their intellectual property, I’m pretty much done with Comedy Central. I’ve watched The Daily Show since the early 2000s, but now it’s a shell of its former self.

The Paley Center For Media Presents: "Keepin' It 100: An Evening With The Nightly Show With Larry Wilmore"

NEW YORK, NY – NOVEMBER 14:Rory Albanese, Ricky Velez, Holly Walker, Larry Wilmore, Robin Thede, Jordan Carlos, Grace Parra and Neil deGrasse Tyson attend The Paley Center for Media Presents: “Keepin’ It 100: an evening with The Nightly Show With Larry Wilmore” at Paley Center For Media on November 14, 2015 in New York City. (Photo by John Lamparski/WireImage)

On a brighter note, I’ve been enjoying watching the Rio Olympics. Men and women’s basketball have been really fun to watch. On the men’s side, Serbia vs France was pretty interesting. Serbia had a big lead for most of the game, and the French didn’t seem to care. Then they came back with a one-point lead with 33 seconds on the clock. It was just so very… French. I felt bad for Serbia.

Women’s basketball is more exciting. The most exciting match I’ve seen so far was Turkey vs. Brazil, which went into double overtime before Turkey finally won. Isil Alben and Lara Sanders were both great to watch.

They met their match in the quarterfinals with Spain though. With Spain ahead 62-60 and 20 seconds on the clock, most teams would go for a foul. But Lara Sanders managed to steal the ball and scored for Turkey, tying the game at 62-62 with 4.3 seconds left on the clock. Then Anna Cruz got the ball, took a long shot with less than a second on the clock, and scored for Spain. Spain won 64-62. It was an insane victory for Spain, and a blistering performance from both teams.

Even though Japan lost to Australia in the fourth quarter after a 16-point lead, they definitely left the strongest impression on me in terms of being a fast and well-coordinated team. The USA vs Japan match was really entertaining to watch. So was Serbia vs Australia.

I can’t wait to see France vs United States, and Spain vs Serbia on Thursday! And the finals!

 

The Great Time Limit

Since the rise of smaller mobile games and the recent market saturation of popular genres, I’ve slowly lost the desire to make a large scale, story-driven, character-driven game, like the ones I grew up on (Sonic, Kingdom Hearts, Silent Hill, Zelda, etc). It makes more sense now to make smaller procedurally generated games with higher replayability.

Story-driven games are difficult for indie developers to translate into other languages, unless you have a strong fan base already built. Typical subject matter also varies greatly across the world. As more of the world becomes modernized, I fear we will share less common ground because of geographic and cultural differences. This is why I feel the best stories for games are archetypal myths – ones that can potentially be told through symbology instead of words.

This one guy wrote a great article about Sonic 3 & Knuckles and the Monomyth concept from John Campbell’s The Hero of a Thousand Faces (a spectacular book). Sonic 3 & Knuckles is one of the best examples of a game that tells a complete story without any dialogue.

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Here is a more in-depth breakdown of the game.

There’s also another issue that ties with market saturation, and that is the “great time limit” of our mortality. This occurred to me while binging on movies last year, that I could never see all the movies in the world, even if I devoted my whole life to it. So I’m selective about which genre, era, actors, etc that I watch. I can run into a fellow movie lover who’s never seen any of the films I have, and vice versa. It’s the same with gamers.

I think one thing that GamerGate exposed by questioning the identity of “gamers”, is that we really have very little in common. We may all be playing different games for entirely different reasons.

One person wants to explore, another wants to collect, another wants to build, another wants to micromanage. Another wants to role-play a specific fantasy, another like branching storylines, another wants to race, another wants to fight. Some prefer casual games, while others only respect “hardcore” gaming. Single vs multiplayer. Console vs PC. Controller vs keyboard and mouse. Do we even belong under the same umbrella term as “gamer”? Hardly. At that point we need to start breaking off into groups.

So as a game developer, how can you make everyone happy? You can’t. Not with a single video game. Your best that is to spend time with people who have people with common tastes as you. Try to figure out what you both like and why. Then focus on that.

 

Sonic Mania

The new Sonic game is being developed by game programmers from the fan community. It looks really promising, and I can’t wait to see how it turns out. πŸ™‚