Tag Archives: soundtrack

+3 Hours of CC-BY-4.0 Music

Over 3 hours of free instrumental music for your projects. +60 tracks total. 🙂

These 3 albums encompass my early work from 2009 to 2015. Newer tracks are more suited for video games. Older tracks are more experimental. Moods range from upbeat, melancholy, ecstatic, mysterious, to anything in between.

Genres include: ambient/dark ambient, chiptune, downtempo, electronica, experimental, glitch, IDM, orchestral, techno, and trip hop.

The uncompressed WAV files can be found on bandcamp.

 

wdb2017cover1

My third album is wingsdyedblack, released September 7, 2015. This is a collection of instrumental pieces I wrote between 2012 and 2015. Many of the tracks were meant for video games, and are short and loopable. They range from bright piano pieces to dark synthesizer soundscapes.

Samples: Trauma DollVeiled HorrorThe Child Phantom

 

My second album is Mirrors for Princes, released November 7, 2012. These tracks experiment more with rhythm and tempo changes than the first album. The opening track, “Consumed With Desire”, is the first complete song I’ve produced with both singing and guitar solos.

This album continues in the psychedelic vein of my first album, while striving for a higher level of quality and accessibility.

Samples: Trying to Embrace a MemoryLegendary Pts 1 and 2Saffronbreathing

 

My first album is God is Alive and Well, released February 1, 2011. These tracks are calm electronica pieces, often in odd time signatures. They were composed in Ableton Live with VSTs, samples and synthesizers.

Samples: NakedAnkhGod is Alive and Well

 

This collection includes the Cosmic Zephyr + Eden’s Prison OSTs.

Samples: Ephemeron ThemeHypnotized (Remix)Ending Theme

 

The uncompressed WAV files can be found on bandcamp.

 

These tracks are released under a Creative Commons Attribution only license. You may use them in any works, including commercial, as long as you credit me as the original composer. More info here: https://creativecommons.org/licenses/by/4.0/

If you use my music in one of your projects, let me know!

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Iridescent Crown and Zephyr 3 are officially complete!

Iridescent Crown

Play it here!

I uploaded a new HTML5 version of Iridescent Crown with a few important bug fixes. The soundtrack has been added, and the Windows version is now available to purchase.  🙂

The release has been somewhat marred by ISP problems, but at least I had the game up in time for Christmas (and Diablo’s 20th anniversary!). One of the bugs screwed up the ending sequence, which, along with missing the soundtrack, made me feel less than comfortable sharing the game around. But now everything’s cool.

I’m really glad to have this game out of my way. I started it way back in 2010, but I wasn’t sure how I wanted it to turn out until recently. A lot of things just happened to come together at the end – like the final boss and ending sequence, which I’d been turning ideas over for years, but ultimately only needed a few hours to throw something together.

Finding the right graphics+sfx resources to fill in certain roles was also essential in speeding up the creation process. I don’t feel too bad about using cc0 enemy sprites in my game, because the alternative would be a game that’s still unfinished.  😛

I’ll follow up with a more complete dev blog when I have some time. Right now I’m working on trailers for the game. Stay tuned.  🙂

 

Zephyr 3 bug

z3x

As I suspected, there was only one line glitching up this game and keeping it from running in HTML5. As soon as I dropped “direction_to_object” and changed it to “point_direction” – essentially the same function with a different approach – the damn thing loaded up fine in HTML5. It even lags less than I expected. You can play it in your browser here.

Game Maker Studio is weird sometimes. Only 173 lines of code in this game, and it took just one to break everything. To contrast, Iridescent Crown’s engine is +6 years old, bloated as fuck yet somehow works fine in HTML5.

The source code is available for anyone who wants to learn how to make this type of game.

Zephyr 3 basically marks the end of the Zephyr series. But not the engine itself – I plan to use it again in the future.  🙂

 

Planning for Steam Greenlight

I should be getting better internet in mid-February. So for now, I’m going to focus on recording gameplay footage of my projects. Then I will upload the videos and see where to go from there. I’ve recently managed to get OBS working with my computer – though not with the best quality.

Every article about “indie game marketing” stresses the importance of Twitter, but I don’t think Twitter is as helpful as it seems when it comes to getting your game out there. I get a good amount of likes and retweets whenever I post screenshots or links, but honestly they don’t translate to people clicking on my game often. So “marketing my game” usually feels like wasted time that could be better spent on development. It does help to chronologue my development, but that’s about it.

Gamers make ~93% of their purchases on Steam. So… I probably need to get a game on Steam. People don’t buy games often enough on itch.io.

I’m most proud of Seraphim Automata, but it may be too weird / experimental for Steam. I’m also not sure what audience it appeals to in its current state. What “genre” is it, for instance? It lacks a certain long-term replayability that could be solved with more musical variations (read: a sequel). I may revisit it some time later and add more traditional gameplay features.

I’m also proud of Iridescent Crown, but wary because I haven’t gotten much feedback. And it’s definitely not as unique as SA. It’s really hard to strike a balance between innovative and traditional in game design. Any ideas people give me for IC will probably be saved for a sequel as well, since I’m happy with it in its current state.

While I do have more “work” ahead as far as marketing and making trailers, for once I can finally say that I have nothing left to work on in the field of game design. My existing projects are 100% complete. Which means I can let myself take a break.

… I hope.

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